Here you can find a list of selected projects I’ve worked on during my career.
From 2016 onward, most the work I’ve contributed to can’t be publicly shared.

PITAS (Cheng et al, 2022) is a thin-sheet, shape-changing robotics materials that can be user to create 2D and 3D shapes. It acts both as a sensor and actuator. This project was presented at CHI 2021 [PDF][Video]

StickyPie (Ahn et al, 2021) is a gaze marking menu for AR and VR, which optimizes the placement of menu elements based on gaze dynamics. This project was presented at CHI 2021 [PDF][Video]

A touch-less, holographic ATM I worked on during my time at Ultraleap. The demo was presented at CES 2018. I designed the haptic effects provided by the ATM using Ultraleap’s mid-air haptic technology to deliver localized haptic feedback to the user’s hand while pushing the holographic buttons. [Video]

At Ultraleap, I worked on developing a touch-less, gestural control for Bosch‘s concept car presented at CES 2017. I designed the haptic effects delivered via Ultraleap’s mid-air haptic technology, to provide feedback to the driver while performing gestures. [Video]

This work leveraged my previous work at Ultraleap on designing in-vehicle gesture controls for infotainment systems (Georgiou et al, 2017). [PDF]

In 2015, I developed a vibrotactile metronome system to deliver tempo cues to musicians. The system was used for the performance of Champ Magnétique, a piece by F. Gran, performed by the Quasar saxophone quartet. [PDF][Video]

In 2014, I worked on “Ilinx“, a multisensory art installation created by Chris Salter and TeZ. The installation featured audio, video and haptic sensations, delivered by a whole-body vibrotactile suit. I contributed to design of the software controlling the suit, and to the creation of the haptic effects (Giordano et al, 2014). [PDF][Video]

In 2014, I worked on the physical and perceptual characterization of haptic actuators (Frid et al, 2014). Determining the relationship between the physical properties of an actuator and how they are perceived by users is a key factor for successful haptic design. [PDF]

In 2013, I worked on a project to design a vibrotactile wearable device and control software to deliver notifications to on-stage musicians, playing with a computer-controlled system (Schumacher et al, 2013). [PDF]